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// Assign aActionToAssign to oActionSubject. // * No return value, but if an error occurs, the log file will contain // "AssignCommand failed." // (If the object doesn't exist, nothing happens.)
void AssignCommand(object oActionSubject,action aActionToAssign);;

void ActionDoCommand(action aActionToDo); void AssignCommand(object oActionSubject,action aActionToAssign); void ClearDelayCommands(object oObject); void DelayCommand(float fSeconds, action aActionToDelay); int GetCommandable(object oTarget=OBJECT_SELF); void SetCommandable(int bCommandable, object oTarget=OBJECT_SELF);

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