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CRE (creature) files are GFF files and can be edited with K-GFF. They contain the following information about the creature to which they are assigned:

  • appearance (see appearance.2da Source-small)
  • head (see heads.2da Source-small)
  • which scripts to run on what events; possible values:
    • OnBlocked
    • OnDamaged
    • OnDeath
    • OnHeartBeat
    • OnPerception
    • OnPerceptionVan
    • OnSpawn
    • OnUserDefined