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void Cutscene_TargetMidpoint( object oTarget, object oTarget2, float fTime, int bPauseConversation=FALSE );;

void Cutscene_Boom( float fDistance, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_ClearTarget(); void Cutscene_DialogShot(int nShotType, int nShotLength, int nEmphasis, float fHeight=0.0f, int bReactive=FALSE, object oSpeaker=OBJECT_INVALID, object oListener=OBJECT_INVALID, int nMode = 0, int nSide = DIALOGSHOT_SIDE_AUTO); int Cutscene_DialogShotVerified(int nShotType, int nShotLength, int nEmphasis, float fHeight=0.0f, int bReactive=FALSE, object oSpeaker=OBJECT_INVALID, object oListener=OBJECT_INVALID, int nMode = 0, int nSide = DIALOGSHOT_SIDE_AUTO); void Cutscene_Dolly( float fDistance, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); int Cutscene_GetDialogSide(); vector Cutscene_GetOrientation(); vector Cutscene_GetPosition(); vector Cutscene_GetWaypointOrientation( object oCameraWaypoint ); void Cutscene_MoveToObject( object oTarget, float fOffset, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_MoveToPosition( vector vPosition, float fOffset, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_OrbitObject( object oTarget, float fSpeed ); void Cutscene_OrbitPosition( vector vPosition, float fSpeed ); void Cutscene_Pan( float fDegrees, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_Roll( float fDegrees, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_SetDialogShotConstraint( int nConstraint ); void Cutscene_SetOrientation( vector vYawPitchRoll, float fTime, int bPauseConversation=FALSE ); void Cutscene_SetZoom( float fValue, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_StopOrbit(); void Cutscene_TargetMidpoint( object oTarget, object oTarget2, float fTime, int bPauseConversation=FALSE ); void Cutscene_TargetObject( object oTarget, float fTime, float fOffset = 0.0f, int nTrackStyle = 0, int bPauseConversation=FALSE ); void Cutscene_TargetPosition( vector vPosition, float fTime, int bPauseConversation=FALSE ); void Cutscene_Tilt( float fDegrees, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_Truck( float fDistance, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void Cutscene_Zoom( float fAmount, float fTime, int bPauseConversation=FALSE, int bSmooth=FALSE ); void ResetCamera(); void SetCameraFacing(float fDirection); void SetLockCamera(int nLockCamera);



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